Diamond Dynasty has a funny way of making people chase shiny ratings and ignore cards that actually make a squad easier to run. John Donaldson's 91 overall card is one of those pieces. He doesn't look like a monster when you first check the attributes, and he's not the kind of name that drains your MLB stubs balance in one painful click. Still, once you use him for a few games, you start to get it. The value isn't just in one stat line. It's in how much work he does without forcing you to waste a bench spot or carry another awkward depth option.
Why his two-way role matters
The big deal with Donaldson is simple: he doesn't disappear after he pitches. Most starters give you one outing, then sit there while their energy crawls back. That's normal, but it's also annoying when you're trying to squeeze every bit of use out of a Ranked Seasons roster. Donaldson changes that routine. You can start him on the mound, then move him into center field while he rests. He's still helping you win games instead of just taking up space. That alone makes him feel better than a lot of higher-rated cards that only do one job.
He's not just a gimmick pitcher
On the mound, he's better than people expect. No, he isn't blowing triple-digit fastballs past everyone, but he has enough variety to keep hitters off balance. You can work the edges, change speeds, and get people to roll over when they're sitting on the wrong pitch. That matters more this year, especially against players who jump on anything straight. I've seen plenty of lineups struggle with him because they treat him like a budget card, then realize too late that his mix plays well if you pitch with a plan.
Center field is where the card gets sneaky
When he moves to the outfield, Donaldson won't feel like the best defender in the game, but he's far from a liability. He gets decent jumps, covers enough ground, and doesn't turn routine gap balls into disasters. That's really all you need from a card that already gave you a start on the hill. At the plate, he's more contact than raw power. You're not counting on him to hit tape-measure shots every game. You're using him to put the ball in play, steal a base when the chance is there, and keep innings alive.
The price makes the choice easier
His market price sitting around the 40,000 to 45,000 stub range is what makes the whole thing hard to ignore. You're paying for a starter, an outfielder, and a usable bat in one card. If you're into MLB The Show 26 trading, he's also the kind of card worth watching because utility like this tends to stay relevant longer than people think. Add the Cool Papa Bell Captain Boost, and his speed, contact, and range all get a clean lift. My usual setup is to pitch him once, play him in center for a few games, then hand him the ball again when he's ready. It's not flashy. It just works.